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All
items highlighted in yellow are members only features!
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Combat
Lvl Calculators:
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Combat (Fighting) Calculators:
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Combat Stats |
Equipment Stats |
Fighting Monsters |
Combat Styles | Dueling
| Player Killing
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Combat Stats:
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Attack: This
along with the Weapon Aim stat helps to determine your chances of hitting an
enemy. This stat can be decreased by some items (beer ( ),
wine ( ))
and some magic spells (lvl 3 Confuse &
lvl 80
Stun). This stat can also be raised by
some items (attack potion
() &
super attack potion ()) and prayers (lvl 7
Clarity of Thought, lvl 16
Improved Reflexes, & lvl 34
Incredible Reflexes).
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Defense:
This along with the Armor stat helps to determine your chances to avoid some
or all damage. This stat can be decreased by some magic spells (lvl 19
Curse &
lvl 66
Vulnerability). This stat can also be raised by some items (defense
potion (), & super defense potion ())
and prayers (lvl 1 Thick Skin, lvl 10
Rock Skin, & lvl 28
Steel Skin).
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Strength:
This along with the Weapon Power stat helps to determine the damage you do
to an enemy. This stat can be decreased by some magic spells (lvl 3
Weaken &
lvl 73
Enfeeble). This stat can also be raised by some items (strength
potion (), super strength potion
(), &
beer ( ))
and prayers (lvl 5 Burst of Strength,
lvl 13 Superhuman Strength, & lvl 31
Ultimate Strength).
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HP: The
left number tells you your current health, while the right number tells you
your maximum health. 1/4 of exp from every fight goes towards your HP
exp. There is no way to change this. When your HP reaches 0, you
die and return to Lumbridge. Increase your HP by eating food (see
Cooking for healing amounts) or by using the lvl 22
Rapid Heal prayer.
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Combat Lvl:
This is a lvl representing your overall combat abilities. You can use
this to size up another PC or a NPC before you go fight them.
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Equipment
Stats:
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Armor:
This along with the Defense stat helps to determine your chances to avoid
some or all damage. Different types of
armor have varying lvls of this
stat. Some items
(non-weapons/armor) can also modify this stat.
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Weapon Aim:
This along with the Attack stat helps to determine your chances of hitting
an enemy. Different types of
weapons have varying
lvls of this stat. Some
items
(non-weapons/armor) can also modify this stat.
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Weapon Power:
This along with the Strength stat helps to determine the damage you do to an
enemy. Different types of
weapons have varying
lvls of this stat. Some
items
(non-weapons/armor) can also modify this stat.
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Magic:
This skill, along with the regular Magic stat will
determine your ability to successfully cast a spell. This also
slightly modifies the strength &/or duration of a spell's effect. This
stat can be modified by some weapons
and items.
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Prayer:
This skill, along with the regular Prayer stat will
determine your ability to successfully cast a prayer. This also
slightly modifies the duration of your prayer points. This stat can be
modified by some items.
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Fighting
Monsters (NPC's):
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To fight most
monsters, just point at the monster and left-click if it says attack.
Some monsters that have lvls higher than yours may need to be right-clicked,
then select attack from the menu that pops up. Some monsters &
NPC's are part of quests and can only be attacked & killed once.
Others are simply non-attackable.
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Note the combat lvl
displayed next to the target's name. This should help you decide if
you should attack this target or not.
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All combat lvls are
color coded. Light/neon green indicates that the monster has a combat
lvl much lower than yours. Then the colors gradually shift to yellow,
which means the target monster has a combat lvl equal to yours. Then
the scale shifts through orange and on to red. Red generally means
that you are strongly discouraged to attack the target because its combat
lvl is much higher than yours.
![Combat Lvl Color Code](../../images/RuneScape_Photos/Stat_Page_Pictures/Combat_Pictures/Combat_Color_Code.gif)
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Most monsters that
are well below your combat lvl will avoid you, but some will aggressively
pursue you. Also, be wary of attacking monsters with combat lvls above
of your own. You may die before you get the chance to retreat.
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If you die, you will
lose all but the three (four if you use the lvl 25
Protect Items prayer)
most valuable items in your inventory. Note that all stackable items
(gp, arrows, runes, etc.) will be lost when you die.
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Note that your and
your opponent's HP are represented as bars above your heads. The green
portion of the bar is health remaining, while the red portion is health
lost.
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Numbers appearing in
the stars represent how much damage is done with each blow delivered.
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After 3 rounds of
combat, a player or NPC may retreat from battle. Please note that you,
the player, cannot log out of the game until 10 or more seconds have passed
since you last left combat.
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Combat Styles:
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Controlled:
Gives 1/4 of the combat experience to Attack, Strength, &
Defense (HP always gets 1/4 no matter what setting you
fight on)
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Aggressive:
Gives 3/4 of the combat experience to Strength (HP always gets 1/4 no matter what setting you
fight on)
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Accurate:
Gives 3/4 of the combat experience to Attack (HP always gets 1/4 no matter what setting you
fight on)
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Defensive:
Gives 3/4 of the combat experience to Defense (HP always gets 1/4 no matter what setting you
fight on)
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Dueling:
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To duel someone, you must first
send/receive a duel request. Then the receiver of the request must
choose to duel or not to duel the sender of the request. Then a new
screen comes up where various options can be chosen, and the wagers from
both duelists can be made. Dueling in itself is just like normal
combat.
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Besides choosing what rewards to
play the duel for, players can also choose four different ways to modify the
duel
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No
Retreating: When
this is accepted by both fighters, neither of them can retreat from the
battle and must fight until death.
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No
Prayer: This
disallows players to take advantage of their prayer skill during the fight.
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No Magic:
This disallows players to take advantage of their magic skill during the
fight.
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No
Weapons: This
option will not allow players to wield their weapons or armor until the
fight is over.
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When you kill someone in a duel,
they leave the items that they staked, as well as some bones, lying on the
ground underneath you. Pick them up as your reward for you combat
prowess.
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Please note that killing other
players while not in the wilderness does not activate the whole skull &
crossbones process mentioned in the next section (dueling does not count as
PKing).
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Player Killing
(PKing):
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This can only be done
in the wilderness. It has the potential of earning you great rewards
if you kill the right person.
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Note that once you
enter the wilderness, an icon will appear in the lower right side of the
screen. This is the wilderness lvl indicator ( ).
Take the # displayed there, then add & subtract it from your combat
lvl. This range will tell you who can attack you and who you can
attack. The further you go into the wilderness, the greater the range
of levels that are attackable.
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If you should happen
to kill another player, a skull & crossbones will appear above your head
( )
for 20 minutes. During this time, if you are killed you will lose
every single item that you are carrying. Not even the Protect Items
prayer will save an item for you during these 20 minutes. Every time
you attack and/or kill another player, the 20 minute
clock is reset. All people who kill other players are often called
PKers. You must play for 20 minutes (in the game) without attacking
any player to regain your 3 item protection again (skull & crossbones
disappear).
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