December
Up ] January ] February ] March ] April ] May ] June ] July ] August ] September ] October ] November ] [ December ]

December 1 | December 2 | December 3 | December 5 | December 7 | December 8 | December 9 | December 14 | December 15 | December 18 | December 22 | December 23 | December 30

Back to Top

December 30, 2003:

       There seems to be an increase in trade scams recently, so we'd like to warn you to be extra careful.

       Some dishonest players in RuneScape are tricking other players in the game by changing quantities at the very last minute causing the other player to receive much less than they expected.

       So for example they offer 4 million coins, and then at the last second just as you are pressing accept they change it to 400K coins, and hope you won't notice.

       Therefore you need to read the trade confirmation screen very carefully!. Double check that you getting the number you expect. Some players are failing to notice the number has lost a zero off the end, and are getting scammed.

       Make sure that you read the trade confirmation thoroughly before clicking the accept button, never be persuaded to click through the windows quickly.

       To help you out, we have just made some changes to the confirm screen to make the amounts more obvious. Amounts are now color-coded, separated with commas, and written in both words and numbers! This will hopefully make the above scam much less effective, but you should still be careful.

Back to Top

December 23, 2003:

       Last night saw 22,000 simultaneous players, and things were getting a bit crowded! Therefore I've added some more RS1 worlds for you to play on.

       All the worlds are in 'San Jose'. There are 3 free worlds, and 1 members world.

Hope you enjoy them!
Andrew

Back to Top

December 22, 2003:

       This is just a quick note to say that there aren't going to be any RuneScape items dropped at Christmas. I really don't like having to say this, but I can't see any sensible alternative.

       This is because the last few drops actually caused a lot of upset, and resulted in a *huge* number of complaints from players who didn't manage to get an item (or didn't get as many as their mates). Many players seemed to get really upset about the drop which is of course the exact opposite of the intended effect.

       These drops used to be fun, when we started them - because they were a surprise, and nobody took them too seriously. They were just a little bit of extra fun for people who were around at the time. However nowadays many players seem to expect the 'surprise' drop to happen, and so it just doesn't work the same.

       Please don't go complaining to customer-support or moaning on the forums about the Christmas drop. It won't change anything. Of course I'm expecting we'll get lots of complaints whatever we do :-( Which just goes to prove how horribly wrong the whole holiday-drop thing has become. The more complaints we get the more it proves to me that we really need to just stop the whole holiday-drop thing before the situation gets even worse.

       On a more positive note, we are instead going to focus our time & efforts on improving the game in other exciting ways, and working on getting RS2 ready for launch early next year.

Back to Top

December 18, 2003:

       Today we have introduced the following additions and improvements to Runescape 2:

  • The family crest quest is now available

  • Added the king black dragon

  • It is possible to rearrange your inventory/bank - just drag the items!

  • Large stacks of objects on the ground work a lot better now

  • Pointing at a player shows you their name without needing to right click

  • NPCs, objects, & players have larger click area, making them easier to click

We have fixed the following bugs:

  • Fixed: By switching between Silverlight and your standard weapon you could hit silly amounts of damage on demons

  • Fixed: Catherby big net fishing required a fishing rod and bait

  • Fixed: Sea slug quest didn't show up as completed on your quest list

  • Fixed: When taking a bucket from the crate at Catherby a message box would get stuck open

  • Fixed: Mordred couldn't be killed with magic

  • Fixed: Arhein's shop wasn't working properly

  • Fixed: There was a lava eel fishing spot in the Catherby fishing shop

  • Fixed: Some ranges which weren't working

  • Fixed: You could walk in mid air from the black knight's fortress

  • Fixed: Burnt bones didn't disappear when buried

Back to Top

December 15, 2003:

       Hi - today we have expanded the RS2 map area, to include Seers village, Camelot, Catherby and Brimhaven.

This includes the following quests:
    - Murder Mystery
    - Merlin's crystal
    - Sea slug

       This area also includes shark fishing, big net fishing and magic trees.

       There are lots more areas which are almost ready, expect the heros quest and the family crest quest to be in the game soon.

Back to Top

December 14, 2003:

We have recently fixed the following bugs in RS2:

  • Fixed: Various bugs which caused players to get "connection lost" very often whilst playing

  • Fixed: A bug which caused characters to occasionally get stuck logged in

  • Fixed: A bug which meant people sometimes showed up as online on your friends list when they were offline

  • Fixed: A bug which meant people sometimes showed up as offline on your friends list when they were online

  • Fixed: When you swapped hats you still appeared to be wearing the first hat

  • Fixed: Poison antidote potions used up eyes of newt instead of ground unicorn horn

  • Fixed: Tying up Lady Keli didn't use up the rope

  • Fixed: Your cat would change colour and age when you interacted with another player's cats

  • Fixed: Gertrudes cat quest didn't show up as completed on the quest list when it was

  • Fixed: You needed 101 coins in your inventory to pay Shilp 100

  • Fixed: You could get multiple kittens at once

  • Fixed: The pickaxe salesmen described the different pickaxes as they were in RS1 rather than RS2

  • Fixed: Port Sarim magic shop didn't stock earth runes

  • Fixed: Maces didn't have their correct combat levels.

  • Fixed: Some of the new leather items had ridiculously high values

  • Fixed: Snape grass was using the wrong graphic

  • Fixed: Prayers drained to slowly

  • Fixed: You could get into the champions guild without the quest points requirement

  • Fixed: The secret door near the start of Edgeville Dungeon was broken

Following player feedback we have also

  • Cut out some unnecessary speech on some shopkeepers

  • Made lesser demons not block

  • Made baby blue dragons drop a new sort of bone called babydragon bones

  • Removed some annoying fences

Back to Top

December 9, 2003:

Hi - today we uploaded some more bug fixes

  • Fixed: If your bow wasn't good enough to fire an arrow it still deleted the arrow.

  • Fixed: Moss giants dropped large piles of mithril spears which appeared as 1 spear on the ground

  • Fixed: Lesser demons dropped larger piles of wine which appeared as 1 wine on the ground

  • Fixed: Superheat item used up runes whether you cast it on a valid target or not

  • Fixed: Players who were not let on Entrana could then not get on even when they disarmed

  • Fixed: Once you had started the Dragonslayer quest Ned wouldn't sell rope or wigs

  • Fixed: You couldn't kill the tree spirit with magic

  • Fixed: The phoenix crossbow didn't fire bolts

  • Fixed: You could walk inside the wall next to the members gate near Taverley

  • Fixed: The range above the sword shop didn't work

  • Fixed: Swamp paste wasn't stackable

  • Fixed: Sometimes animations showed you holding the wrong object

Also...
       The protection from magic spell prayer didn't affect bind, snare and entangle before, now it reduces the time these spells stay in effect for.
       We have added the dragonstone chest to Taverley.


       We have updated our security tips to give advice on how best to keep your system free of unwanted advertising and tracking software (commonly known as 'spyware').

       If you are still seeing multiple pop-up adverts when you visit our website it is NOT coming from us, but is probably coming from a program which you may have picked up from a third-party website.

       If you are seeing annoying pop-up adverts when visiting us, and want to remove them - then we recommend you read our updated security tips for info on how.

Back to Top

December 8, 2003:

       As expected the number of players on our RuneScape2 Beta worlds has now calmed down a little, so we have reduced the number of servers back down to a number more suited to the number of people playing.

       What we really need to do is test how the game behaves with slightly more crowded worlds. Since it's important to keep the testing conditions realistic - compared to how they will be for the final release.

       It's also obviously also not so much fun if the world you are on is almost totally empty and there is nobody to interact with. So this change should help both us and you.

Andrew

Back to Top

December 7, 2003:

       It has come to our attention that one of the advertising agencies that supplies adverts for our website has been careless and was running an advert which causes multiple pop-up windows and/or virus false-alerts.

       We are obviously extremely annoyed at the advert-agency for allowing this to happen. We know how annoying pop-up adverts are, and explicitly told them they must not run them. We have now fixed this problem by disabling ALL adverts from this advert agency. All their adverts and code have been removed from our site in response, so the problem should no longer occur. If you are still seeing pop-up windows at runescape.com then try rebooting your computer. If the problem still persists then let us know, remembering to tell us the name of the advert causing the problem.

       Also I'd like to reassure players that if they saw a warning about a virus called "JS/NoClose" they do not need to worry too much. This is not a real virus, but rather a way of opening many pop-up windows. It does not cause any other damage or problems, and I believe all you have to do to erase it is reboot your computer. So if you are seeing these warnings, please reboot your machine. If the problem persists after reboot then let us know.

       I sincerely apologize for this. Like I say I'm severely disappointed with the advert-agency for doing this. I'll do what I can to make sure it doesn't happen again.

Andrew

Back to Top

December 5, 2003:

Today's RS2 fixes and changes:

  • Fixed: Sheep attacking you when you sheared them

  • Fixed: Sometimes you didn't go through the Al Kharid gate after paying

  • Fixed: High level cooks couldn't burn meat for the witch's potion quest

  • Fixed: Monsters less than half your level were still attacking

  • Fixed: The crumble undead spell didn't work

  • Fixed: Players never got skulls for attacking other players with skulls

  • Fixed: There were no woodcutting level requirements

  • Fixed: The amulet of accuracy had no stats

  • Fixed: Some fishing level requirements were wrong

  • Fixed: You could walk off Falador castle and walk around in mid air

  • Fixed: You could not get off ships in low detail mode

  • Fixed: Wormbrain couldn't be killed with magic

  • Fixed: You couldn't telegrab the items in the museum

  • Fixed: Silverlight didn't have bonuses against demons

  • Fixed: The highwayman told you to stand and deliver when already dead

  • Fixed: Black axes were unwieldable

  • Fixed: Druids respawned far too slowly

       We also fixed a number of typos and small graphical issues which are not worth listing.

       Also by popular request - the following monsters shouldn't block your way any more: hobgoblins, all types of spider, white wolves and greater demons.
       Many monsters will still block. I may be making more monster types, none blocking, over the next week as well.

Back to Top

December 3, 2003:

       Well we said we were going to be fixing more bugs in RuneScape2, so here is the second batch.

  • Fixed: A bug which allowed you to drop cats out of your bank account duplicating the cat.

  • Fixed: Various robes making the chests of female characters go invisible

  • Fixed: Water vials dropped by chaos druids vanishing when picked up

  • Fixed: Various objects such as bones were infinitely useable while in your bank account

  • Fixed: Achetties appeared to have a beard when you talked to her

  • Fixed: You could make cannonballs without a cannonball mould

  • Fixed: You could not range over various tables

  • Fixed: Casting the bind spell on players did not give a skull

  • Fixed: Fighting with a staff always gave you attack xp whatever combat mode you were in

  • Fixed: You could not pray at the dolmen in the druids stone circle

  • Fixed: Gertrude's cat quest was not giving quest points

  • Fixed: Super human strength incorrectly described as giving a boost to defence

  • Fixed: Karamja fishing spots were giving sharks instead of tuna and swordfish

  • Fixed: Scorpions and poison scorpions both had the same name

       Also by popular demand we have added some flax to Taverley so people can try out ranging and fletching properly.

       As we said yesterday, thank you to the many players who have been giving us constructive feedback - you can expect continued fixes and changes.

Back to Top

December 2, 2003:

       Hi - we've updated the RuneScape 2 Frequently Asked Questions page to answer some of the more common queries that players have been asking about the RS2 beta.

       You can find the RS2 FAQ in the same place as before, in the 'F.A.Q.' section linked from our front page.

       It's certainly worth having a look at this if you're not aware of some of the in-game text effects that RS2 offers!


       Thanks for all your feedback, today we have fixed several RS2 bugs.

  • Fixed: A bug causing the server to crash and forget recent events

  • Fixed: Wrong message on gem mining

  • Fixed: A bug preventing the game from loading on some web-browsers

  • Fixed: Invisible blockages in Falador, that make it hard to walk around

  • Fixed: Taverly Dungeon said "invalid teleport" when you tried to enter

  • Fixed: Warhammers had wrong price

  • Fixed: A bug causing the client to sometimes lock up at random

  • Fixed: Pkers not getting skull on failed spell

  • Fixed: A bug causing the client to lose connection to the server at random.

  • Fixed: Top floor of Entrana ship missing barrier

  • Fixed: Incorrect ladder in windmill

  • Fixed: Poison retained even after death

  • Fixed: Route around back of Draynor manor blocked

  • Fixed: Kill stealing with wind-strike in non-multiway combat zone

       Obviously there is still a lot to work on. So we'll keep at it. This is a very complex game indeed, and we're expecting to fix/improve many more things yet.

Back to Top

December 1, 2003:

       We have added another three worlds to the RuneScape 2 beta to add more capacity for downloading and playing RS2.

       We were also experiencing some bandwidth problems with our servers located at San Jose, but these have now been resolved.

       Thanks to all of our members who have been very patient in waiting to download the RuneScape2 client - our servers were always going to be very busy with so many of you wanting to download the game right from the start!


       We are very pleased to announce that the RuneScape2 Beta has launched!

       For the moment, only RuneScape Members can access this exclusive beta by clicking the link at the top of our front page.

Important Note!
       There will initially be a large number of users trying to download the new RuneScape2 client - please be patient and do not restart your client download if it seems slow.

       Since the RuneScape2 game window is larger than before, we advise that users running at a resolution of 800x600 use Internet Explorer's fullscreen option (press F11 or select 'View -> Full Screen') and then auto-hide the top navigation bar by right clicking on it and selecting 'auto-hide'.

       Oh, and if you want to talk in color try:
red:hello
yellow:greetings froobs!
or
wave:wooohooo!
 

       We hope that you enjoy testing RS2 - please send all feedback/bugs for this RS2 beta to our Forums rather than via Customer Support.

Thanks,

Andrew and the RuneScape Team

Back to Top