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March 31
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March 31, 2004:
Now that we have finished our big game engine update we can
finally get back to producing regular updates to the game.
I'm sure you're all wondering
what's coming next now the update
is finally out, so read on for a summary of some of the things we have planned.
The new game engine allows for us to do a much greater variety
of updates. We will be able to produce many exciting new features which we
simply couldn't do previously. We have also expanded our development team over
the last few months so expect the updates to start coming thick and fast.
These are just some of the many features for RuneScape
members to look forward to over the coming months.
New areas:
-
A Viking style area, including a new quest and town.
-
A large 'frozen lands' area including penguins, mammoths,
polar bears and more.
-
A pyramid quest in the desert full of traps, treasure and mummies.
-
A barrows of the undead area to explore and find new equipment.
-
Some good training areas designed for rangers.
New quests:
New items:
-
Enchantable rings.
-
More rare weapons and armour - including weapons with
impressive special moves.
-
Armoured boots.
-
More clothing to help give your characters a unique look.
-
Special prayer book items which can be wielded in the shield
spot for prayer bonuses.
New features & skills
-
Treasure hunt mini-game with a variety of rewards,
including some new rare items.
-
Summoning spells - summon skeletons, demons, etc...!
-
A quest journal for you to read and recap what point you
are up to in each quest. No more coming back to a quest after a break, and
wondering what you are supposed to do next.
-
More random events, to give more variety, and lots of
chances to win unexpected rewards.
-
More pets and followers with different properties and
abilities.
-
Special organized game events on holidays.
-
Many new monsters such as Orcs, Lizardmen and more.
-
In game versions of our board games such as chess and
draughts.
And
we will be adding even bigger features later in the year, that really
take advantage of our new engines abilities, such as:
-
Player owned houses - Each player will be able to have
their own unique house. Use the new carpentry skill to make new/rare things
for your house. Using the farming skill to grow herbs and plants in the
grounds of your house. Build your own private party areas and shop areas, and
more!
-
A multiplayer dueling arena - possibly integrating with
clan support, so players can form teams, and then have massive multiway wars!
-
Wilderness castle areas for special team playing killing
wars.
-
Randomly generated scenarios, where a new adventure is
generated for you and your friends each time you go on it. Form an adventuring
party and go on your own personal quest.
So
there's lots to look forward to! We think the next year will be very exciting.
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March 30, 2004:
As
promised we have added a page to the website which lets you move your items from
the main game back to RS-Classic.
If
you wish to do this then press the 'account management' button on our front
web-page, then login, and finally choose 'RuneScape Item Transfers' at the
bottom right, to move your items.
Please
read the instructions on the page carefully before using this feature!
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March 29, 2004:
It's
finally here, the RS2 beta has ended. And you can start playing it for real! We
have reset everyone's RS2 saves for the last time, so from now on all that you
do and everything you gain in the new game will permanently affect your real
character.
Here's
how the launch works. We've changed the original plan slightly, so please read
this carefully:
We
have decided to copy your stats to both games. So you will have all your
stats and abilities in both RS1 and RS2. You can play each game whenever you
wish, using the same username/password. Skills you gain in one game will not
affect the other game in any way. So if you're going to put some effort into
leveling up we recommend you do so on the game you most want to stick with.
We
have moved your items to RS2. So you will find all your armour/money etc.
is all on your RS2 character, and you (currently) have no items on RS1. We can't
just copy the items because it causes big problems with the economy if we do.
However we will shortly be introducing a temporary webpage that lets you move
items between the two games, so if you want to keep playing RS1 you will be able
to move some or all of your items back. There will be a further news post
explaining this in detail when it is ready. The only thing you need to bear in
mind right now is that your items have NOT been duplicated. You only have one of
each, so don't go throwing away items in RS2 that you might later want in RS1.
RS2
has been renamed to 'RuneScape'. This is to reflect that it is now the main
RuneScape game. It is this main game which affects your hiscore, and this is
where further updates and improvements will be focused. To play just press 'Play
game' at the top of the main webpage.
RS1
has been renamed to RS-Classic and moved to it's own separate section. This will
be brought back online later today if everything goes to plan. This is being
kept as a bit of history so people can see what the game used to look like, and
for players who prefer a simpler non-changing game. Take a look at the
RS-Classic pages for more details.
Apart
from that we hope you enjoy the new improved game! It's taken an incredible
effort from everyone here to get it to this point, and we hope you enjoy playing
it as much as we've enjoyed creating it
The Jagex Team
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March 27, 2004:
The duel arena bank has now been moved
to next to the hospital.
We have also fixed the following bugs:
-
Fixed: Sometimes killing
certain quest NPCs didn't advance you in a quest like it should.
-
Fixed: Crossbows changed
color to match your hair.
-
Fixed: There was an area at
the edge of one of the dueling arenas which you could stand in and could be
killed and lose your items as if you weren't in the arena when you died. In
this spot you could also do strange things such as lean on the barrier above
you to escape the arena. This place is now blocked off like it should be.
-
Fixed: You could get stuck in
the dueling arena if you selected no forfeit and no melee together and then
neither of your bought any runes or arrows to kill each other with.
-
Fixed: You could select a
duel with the no movement option and then plant flowers or light a fire so you
weren't standing next to your opponent.
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March 26, 2004:
Many
thanks to everyone who has been helping us load test RS2 over the last few days.
This testing has helped me discover that it was in fact lagging more than it
should do, particularly when large numbers of players were on a world at once.
I
am pleased to announce I have just fixed that problem, which should make RS2
significantly less laggy. It should now be able to handle far far more players
before it starts slowing down.
Also
the code which sends the new game files to you when the game is updated has been
improved. So updates should now download much more quickly too.
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March 25, 2004:
Dueling
We have added dueling for members to Runescape 2!
Dueling takes place in the new Duel Arena northeast of Al
Kharid. There are six duel arenas which are surrounded by walkways, from which
you can challenge other players and watch the duels.
When you challenge someone to a duel, you will be given a
dueling options screen so you can determine between yourselves the stake for the
duel and the type of duel that you wish to have.
There
are lots of new options for you to try out, most should be self-evident:
-
No Forfeit means that you can't chicken out and have to fight
to the death; you can normally forfeit (and automatically lose) a duel by
leaving through a trap door in an arena.
-
No Movement turns off any movement; by default you can move
anywhere within your arena while dueling.
-
Obstacles gives you a choice between the types of arena you
would like - either a plain arena or an arena with obstacles in it that may help
Rangers and Mages.
-
The other options are: No Weapons,
No Armour, No Ranged, No
Melee, No Magic, No Potions, No Food, No Prayer.
Once you have chosen your options you will be taken to an
appropriate arena. Your opponent will be indicated by a yellow arrow over their
head.
When you are watching a match you can lean on a wall by
clicking on it. Your camera will move to a nice angle so you can watch the
action. As soon as you walk somewhere it will turn off again.
Fadli, who is at the entrance to the Duel Arena, can look after your stuff
whilst you are dueling. After a duel has finished both the winner and the loser
will respawn at the hospital at the side of the arenas where the nice nurses
will make sure you are at full health for your next duel.
Please be aware: We have opened a specific section of
our forum purely for issues relating to the dueling arena, please do not contact
Customer Support regarding it as they will be unable to help.
Changes to pickpocketing
Following feedback from beta testers we have now made some
adjustments to pickpocketing.
Now when you are caught thieving the NPC gives a small set amount of damage and
then stops fighting you. You are left stunned for a few seconds during which
time you can't move or do more pickpocketing.
After that you can continue to pickpocket the NPC as before.
We have also fixed the following bugs:
-
Fixed: If you entered the rune essence from a p2p area
then tried to leave on f2p server you got stuck.
-
Fixed: You could smith
studs on free servers.
-
Fixed: Crafting xp for some dragonhide items which
required multiple pieces of leather was too low.
-
Fixed: You could lose
ownership of your kitten by logging out while fishing.
-
Fixed: One of the
characters in the observatory quest would give you a half full jug of wine.
-
Fixed:
The Shilo village bridge didn't show up on low detail mode.
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March 24, 2004:
Today
we have drastically reduced the number of servers available for the RS2 beta.
The
reason for this is that before the full launch we really need to test how the
game worlds behave under high load (i.e. when they are very full!).
Obviously
we really don't want the game to start lagging horribly when there are lots of
people on one world, which is why we need to do this test.
With
only a few servers the beta should be much more crowded and we can see if it
still works ok. So please all pile in!, and we'll hopefully get it all optimized
ready for the launch.
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March 23, 2004:
We have uploaded the following fixes to RS2:
-
Fixed: The mine near the mage arena was missing.
-
Fixed:
Soldiers and watchmen had no feet.
-
Fixed: The silver stall shrank when you
stole silver from it.
-
Fixed: Objects found in the legends guild barrel
room appeared floating.
-
Fixed: The southeast corner of Varrock was members
only.
-
Fixed: Steel arrows could not be used on the free servers.
-
Fixed:
Players got an odd message when going through the Crandor island secret door.
-
Fixed:
The Rangers' guild tanner wouldn't make the new dragon leather colors
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March 22, 2004:
Todays Changes and Fixes:
-
Anti Fire breath Potion (level 69 Herblore to make)
Find the new herb Lantadyme (level 67 to identify). Put it in a vial of water
and add a blue dragon scale and you will make our new anti fire breath potion.
This potion prevents some of the damage from Dragonbreath.
If you use the new potion, the anti dragon breath shield and the protection from
melee then you won't take damage from dragons except for the King black dragon.
-
We've also made some improvements to the chat filter.
-
On the low detail version we've made the mini map work much
better so it moves a lot more smoothly now.
-
The banks now work the same for free users who used to have
members as they did in rs1 - i.e. if your bank is too full you can still bank
things if you already have other copies them in your bank.
Combat adjustments
As you know, a lot of the aim of the RS2 combat system is to
try and get a "PKing triangle", Where mages tend to beat fighters, fighters tend
to beat rangers, and rangers tend to beat mages.
Therefore all 3 classes are viable and no one can say one class is superior and
the combat system is unbalanced.
However, beta testing has been leading to the reaction by many
that "Mages are overpowered" Which certainly wasn't our intention.
The following changes have therefore been added to try and
address the imbalances in the combat system which have been turned up by our
users during beta testing;
-
Bigger magic penalties on armour.
It seemed too easy to
successfully cast magic while using rune armour, meaning a
lot of the weaknesses the mages were supposed to have were negated.
We envisaged the mages mostly player killing in robes. They still tended to beat
warriors because they could cast bind/entangle/snare on the warrior and then
step back and cast spells. They would take quite a bit of damage when their
entangles wore off and the warriors ran in, but they still had the edge.
Against rangers, entangle is obviously ineffective as the rangers can attack
from a distance too, and because of the mages only wearing robes, rangers would
hit a lot and therefore have the edge against mages.
This all breaks down somewhat if mages are effective in rune armour and mages
end up beating everyone, hence we are increasing the minuses to magic stats on
armour, so they tend to PK in robes.
In a future update we would like to add some sort of mages armour to the game, which wouldn't be as good as plate and would only be
effective against warriors and not rangers, but would still be useful for giving
mages some additional protection.
-
More ranging equipment for free servers
The 'player killing triangle' just didn't work on free servers because there was
no ranging equipment. We have therefore increased the amount of ranging
equipment on free servers. We are giving them arrows up to steel, bows up to the
oak long bow and armour up to green dragonhide. (dragonhide is extremely useful
for rangers against mages because of its magic defense)
This equipment will be available to free users in shops and from monster drops.
(fletching will stay a members only skill).
The dragonhide body can be bought from Oziach.
-
More ranging equipment for member servers
Obviously as we are giving some of this ranging equipment to free users its only
fair to give some more ranging equipment to members.
The current dragonhide armour has become green dragonhide and we have created
blue dragonhide, red dragonhide and black dragonhide for members.
Members can also find and kill green dragons for their hides
in the wilderness.
-
More projectiles as monster drops
For rangers to be balanced in the 'triangle' they need to be using fairly good
quality projectiles and I think a lot of people were not doing this as it was
too expensive for them.
Expect monsters to now be dropping better javelins, arrows, throwing darts and
knives.
-
The defense stat now helps against magic
One reason that mages were seen to be "Overpowered" by certain fighters was
because your defense skill against magic was your own magic skill. If you were
an absolute pure then mages would barely ever miss you because you effectively
had a defense of 1.
While we would like to encourage people to level up their magic (and
there's no reason for people not to in RS2) this was going a bit too far.
Magic
defense now uses some of your defense stat and
some of your magic stat, so even the most absolute of pures will have some
defense against magic. It's probably still advisable to level up your magic for
defense purposes though.
Additionally, we have also fixed the following bugs:
-
Fixed: The magic guild doors could become normal doors
that anyone could get through.
-
Fixed: Sometimes NPCs would not be facing
you when they were fighting you.
-
Fixed: The screen would jump when
characters walked onto bridges.
-
Fixed: You could restart the restless
ghost quest.
-
Fixed: The Al Kharid palace balcony was invisible in low
detail mode.
-
Fixed: It was possible to restart the Shield of Arrav quest.
-
Fixed:
Selling cats to civilians also sold all other cats and kittens in your
inventory.
-
Fixed: Free users couldn't smith gold.
-
Fixed: Free users
couldn't make holy symbols.
-
Fixed: You could walk on the lava under
Crandor.
-
Fixed: Some quests gave slightly different quest points compared
to Runescape 1.
-
Fixed: Bolt tips when examined said "I can make an arrow
with these."
-
Fixed: You could catch Bass at too low a fishing level.
-
Fixed:
Various objects had incorrect costs.
-
Fixed: You could hit very quickly
when wielding a gnomeball.
-
Fixed: Some people were killing the dragon and
not completing the dragon slayer quest.
-
Fixed: Shadow warriors equipment
drops were wrong.
Back to Top
March 18, 2004:
Since
its launch on November 11th 2003 the RuneScape forums have gone from strength to
strength and we are very pleased to announce that the RuneScape forums have just
exceeded the 1 million posts mark. On an average week we have over 8000 members
log on to the RuneScape forums!
The
RuneScape forums provide an excellent opportunity for our members to discuss
RuneScape topics with each other. Its also an excellent place to ask a question
about anything related to RuneScape or to just meet new friends and participate
in RuneScape discussions. We would like to thank all of the members who have
posted on the forums and helped to make it the success it is.
Of
course with any community, good moderating is the key to its success and we
would like to also personally thank all of the forum moderators who have given
up their free time to ensure that the forum is kept orderly and is a positive
environment for our players to post in. Well done on a great job!
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March 17, 2004:
Today we have fixed the following bugs:
-
Fixed: There was an area in
the deep wilderness which didn't count as the wilderness.
-
Fixed: Unlocked tunes on
the music player were relocking themselves.
-
Fixed: You could walk out
into mid air from the tree gnome stronghold.
-
Fixed: Some fishing spots
got stuck where you couldn't fish them on Karamja.
-
Fixed: You got poisoned
opening the sinister key chest whether you drank a poison antidote
beforehand or not.
-
Fixed: Monk's of Zamorak
wouldn't stop you getting the wine of Zamorak.
-
Fixed: It was possible to
get stuck on the trawler.
-
Fixed: It was possible to
repeatedly do the shield of Arrav quest.
-
Fixed: It was possible to
repeatedly finish the waterfall quest.
RS2
is very nearly complete now. So as the final test before we go for the full
launch we've opened it to free users as well as members for one big final test!
This
means all the free users who have been waiting to try out RS2 finally can. Just
two important thing to remember.
-
The beta is played with a test
account, which is a copy of your RS1 account. Nothing you do on the beta
will affect your main character in any way. Everything you do on the beta
will be forgotten when the beta ends, so bear mind any items or levels you
gain here are non-permanent.
-
If you are playing the beta with a
brand new account you just created, you MUST log it into RS1 at least once,
before it will let you use it in RS2. Of course there is no need to create a
new account anyway, as you can use your normal character safely. Obviously
once we go to the full real launch this requirement will go away
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March 15, 2004:
Music player
Runescape
2 now has a music player in addition to the default music for each area. In the
bottom right corner of the game screen select the musical note to use the music
interface. As you go into new areas in Runescape you will unlock the pieces of
music being played there. Click on them in the music interface and you can play
each tune whenever you like, so long as you have unlocked it. Click the auto
button to go back to playing the default music for each area you walk into.
Anti FireBreath potion
This
is a new potion for use when fighting dragons. It requires level 69 herblaw, a
blue dragon scale and a Cadantine herb. Using a combination of the anti dragon
breath shield, the protection from melee prayer and this potion means you will
not be taking any damage from dragons (except the king black dragon).
Other features added include:
-
When you gain a level there is now
a visible animation so other players can see you just got a level.
-
Various of the inventory graphics
have been improved, most notably the worn versions of the Halloween mask and
the capes.
-
Mithril seeds can now be planted
to grow flowers which you can pick, and give as presents. The flowers are
random colors, some colors are rarer than others.
We have also fixed the following bugs:
-
Fixed: The legends guild
sold the wrong half of the dragon square shield.
-
Fixed: It was possible to
walk on some areas of water near Karamja.
-
Fixed: Some players doing
the Legends quest could not get Yommi tree seeds.
-
Fixed: It was not possible
to get into the Kharazi jungle once you had completed the legends quest.
-
Fixed: The mulicannon quest
was going back to yellow on peoples quests list when they purchased cannons.
-
Fixed: It was possible to
restart the digsite quest after you had completed it.
-
Fixed: The training dummies
in King Lathas's training area did nothing.
-
Fixed: It was possible to
walk on the water at the fishing guild.
-
Fixed: Casting hold spells
didn't work on characters who were moving by following another character.
-
Fixed: It was possible to
skip the character appearance screen and as a result your character became a
bearded lady.
-
Fixed: You could die by
drinking the potion of Zamorak on low hitpoints.
-
Fixed: The potion of
Zamorak didn't give any boost to prayer.
-
Fixed: The fishing spots
south of Rimmington spent most the time out at sea where they then couldn't
be fished.
-
Fixed: You could swap a cat
for death runes, log out, log back in and you would get your cat back.
-
Fixed: When you were given
a gnome ball by the referee it still told you that you had the weapon stats
from the weapon you had been wielding beforehand.
-
Fixed: Unlike the other
gems mining diamonds did not give a message to say you had just mined a
diamond.
Back to Top
March 9, 2004:
Today
we have uploaded the following features to the Runescape Beta:
-
The legends guild quest is online.
-
We have temporarily added a
character for the duration of the beta called Erasmus who is northeast of
Lumbridge castle. Speak to him and he will allow you to restart the Legends
quest as well as the dragon slayer and Shilo village quests, so that you can
test them.
-
We have made it so you can combine
your half drunk potions into 1 vial.
-
We have greatly improved the
timing of the sound effects.
-
We have greatly improved the
following option, so your friend who is following doesn't get stuck behind
fences and also doesn't tend to spend so much time walking sideways.
-
Route finding to NPCs has also
been further improved.
-
Lighting different kinds of logs
gives different amounts of firemaking xp.
We have also made the following bug
fixes:
-
Fixed: Some connection lost
issues people were suffering in the jungle.
-
Fixed: The weaken spell was
telling players their foes already had weakened attack rather than strength.
-
Fixed: The curse spell was
telling players their foes already had weakened strength rather than attack.
-
Fixed: Making opal bolt
tips gave the wrong message.
-
Fixed: The combat icons for
the pickaxe were wrong.
-
Fixed: Gaining a level
restored your stats.
-
Fixed: A problem with
players sometimes being drawn with the wrong appearance after a
load/lost-connection.
-
Fixed: Fishing spots
sometimes got stuck on each other out at sea.
-
Fixed: Players could get
stuck in Melzar's maze if they had coloured keys in their banks.
-
Fixed: Talking to NPCs next
to a diagonal wall didn't work.
-
Fixed: The strike spells
weren't working properly against Salarin the Twisted.
-
Fixed: You could skip the
part of the observatory quest where you received the quest reward.
-
Fixed: Players could ask to
join the Monastery even though they had already joined.
-
Fixed: You could not get
through the West Ardougne doors after completing Biohazard.
Back to Top
March 3, 2004:
In
addition to the major changes made today, which are detailed in the "RS2 beta
item test" news story, we have made the following changes:
-
We have improved the autocast mode on the staffs, so you if
you are attacked while in the correct combat mode you will automatically
retaliate with magic.
-
You can now fletch Opal Bolt tips and attach them to crossbow
bolts.
-
You can now buy Barb Bolt tips from the ranging guild using
tickets and attach them to crossbow bolts.
-
Many banks and shops now have a faster use right-click option,
speeding up the process of buying and selling items considerably.
The following bugs have been fixed:
-
Fixed: You could be trapped in the rat area of the
clock tower by other people pulling the levers.
-
Fixed: Catherby and
Lumbridge general stores were sharing their stock.
-
Fixed: The gallows from
the Shilo village had disappeared.
-
Fixed: All gloves were the same color
when worn by female characters.
-
Fixed: The parts of the dragon slayer
quest after the boat journey had stopped working.
-
Fixed: If you died
before getting steel gauntlets turned into magic/ cooking / gold gauntlets you
couldn't get a replacement.
Finally, as we are trying to get the game closer to its
finished state, the Lumbridge teleport is no longer free to cast.
We
have deleted all the RuneScape-2 beta accounts, and replaced them with a fresh
copy of your RS1 account. This time the copy comes with all your items and quest
status.
We
would like to make it clear that this is just a test, this is NOT the full
launch!
The
new RS2 beta accounts that have been created are still temporary, using them
still won't affect your real rs1 account in any way, and they will still be
deleted at the end of the beta.
We
have done this to test our full save game converter works properly, and give
people a chance to play the beta with all their items and armour. If you notice
any of your quests or items do not appear to have converted correctly then
please report it on our rs2 bugs forum.
Remember:
Even though you have all your latest items and stats, everything you do in the
beta will still be forgotten when the beta ends.
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