February
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February 2 | February 3 | February 4 | February 10 | February 16 | February 17 | February 18 | February 25

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February 25, 2004:

       As the new combat system gives different advantages to using different sorts of weapons, we have added a dragon dagger to the lost city market and a dragon mace to the heros guild shop.

       We have also added a map object to the Lumbridge general store, so that you can see where your character is located when in Asgarnia or Misthalin.

  • Fixed: Talking to one of the ogre guards allowed you to restart the watchtower quest

  • Fixed: Clicking outside of a message box caused players to not get their objects from the casket

  • Fixed: Players could destroy other peoples cannons by setting up their own cannon in the same place

  • Fixed: Players who lost their scroll from the watchtower quest before using it couldn't get a replacement

  • Fixed: Some players couldn't get a Daconia rock in the grand tree quest

  • Fixed: Some ogres dropped small bones

  • Fixed: The dig option was removed from the spade making pirates treasure uncompletable

  • Fixed: The pickaxes didn't have level requirements to wield Fixed: You could could continually drop copies Anna in a barrel to get a whole crowd of Annas

  • Fixed: The stats on the dragon battle axe were lower than intended, making it a worse weapon than the dragon long sword


       Due to a power failure at our hosting company, our master login server was offline today between 12:15 and 13:30 GMT, meaning that users could not log-in to the game or the website.

       We apologize for any inconvenience caused by this. The login server is now fully operational once again, and everything should be back to normal.

 

February 18, 2004:

       Today, we have successfully linked the rs1 & rs2 friend lists together.

       This means whilst playing rs1 you can now talk to your friends playing rs2, and vice-versa!

       Also please note that from now on (as of yesterday in fact) any friends you add or remove from your friends-list in either game will instantly affect the other game too. This is because both games are now running from the same list.

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February 17, 2004:

Today we have added the following updates to Runescape 2.

Player routefinding has been greatly improved:

  • If you click to attack a monster your player will get to it much more easily instead of walking into fences and furniture.

  • A little flag will appear on the minimap when you click to go somewhere so that you can tell your character is moving to where you clicked.

Most of the NPCs in the game no longer block movement.

We have added the Shilo village quest.

       We have made some changes and improvements to the trawler game.
       Working as team now works better on the Runescape trawler game, fixing the nets, bailing and plugging leaks all now help everyone on the trawler.

       We have changed around which areas in the wilderness are now multicombat - multicombat now mostly affects areas in the east of the wilderness rather than the west.

The pickaxes are now wieldable and can be used as weapons.

       You can now use a tinderbox on logs in your inventory and you will automatically drop them and light a fire.

       Spears have now been improved to be a good all around melee weapon which is useful for those wishing to train using the controlled combat style.

       Maces now have a small prayer bonus, making them more useful for people who want to specialize as a cleric.

We have also fixed the following bugs:

  • Fixed: The temple of Ikov quest wouldn't work if you bought Winelda limpwurt roots before she had asked for them

  • Fixed: You couldn't enter the chaos, cosmic and nature rune temples

  • Fixed: Experience rewards were wrong on various quests

  • Fixed: Players could get stuck in the sewers when using the Hazeel cult raft

  • Fixed: If you were typing a message to a friend and the friend logged out before you finished, the message would be sent to the next person on your list

  • Fixed: Salarin the twisted only had 20 hitpoints

  • Fixed: It was impossible for 1 in 16 players to be able to find a Daconia rock in the grand tree quest

  • Fixed: The gnome agility course and wilderness agility courses were not giving the correct bonuses

  • Fixed: You could sell runes to the magic guild shop for more than you bought them

  • Fixed: The Flames of Zamorak couldn't be cast outside the arena unless Claws of Guthix was learned first

  • Fixed: You could not get to Sir Galahads house round the north side of McGrubors wood

  • Fixed: Willow and Oak woodcutting both gave the same xp

  • Fixed: The 'poison chalice' drink did nothing

  • Fixed: Tower guards didn't fight back

  • Fixed: If you lost the distilator in the biohazard quest you couldn't get a new one

  • Fixed: There were lava eel fishing spots in the wilderness

  • Fixed: The dwarf cannon blocked players movements

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February 16, 2004:

       Today we have made some important changes to the support service we are offering our free playing members.

       We have always maintained that our commitment is to give a priority level of full support to RuneScape members, but at the same time maintain a good level of essential support for our free playing members.

       RuneScape has grown at a very fast rate over the last 2 years and we have now over 660,000 active players. Due to the very fast growth of our player base we have decided to change some of the support categories for free players.

       Basically this means that our team which provides customer support to the free users, will be focusing more on important categories like password-support and stopping scamming, and less on trying to reply to every single suggestion and comment we receive!

       Don't worry, we won't be spending any less time on 'free user' support than we do now. We just obviously want to make sure our support team's efforts are focused on the most important types of help first.

       This change only effects free players but should benefit all players by allowing our customer support team to concentrate on the really important cases and deal with those quicker.

       RuneScape Members will of course still receive all types of support, and priority customer support over our non members. These changes are part of our ongoing efforts to constantly improve our service.


       Today we are officially launching the RuneScape Forums, that have been running in beta mode for a few months.

       The forums are very lively and there are regular contributions by several members of Jagex staff, even Andrew himself!

This launch will affect players in two ways:

  • Firstly existing forum users will notice that a number of the forums have been moved, others renamed, and some combined.

  • Secondly, the forums are now viewable by free players. For free users the forums are read-only. We value our players input, and forum feedback about our RS2 beta has been very useful to us. However, we have decided not to allow free players to make posts on the forums for the time being.

We have made this decision for two main reasons:

  • The sheer scale of the RuneScape community (there are over 660,000 active accounts!) would make it very hard to ensure the quality of posts, and to keep the forums well moderated.

  • Since free accounts are readily available, we don't want the anonymity that they provide to be an excuse for inappropriate forum posting.

       There are currently about 40 active player moderators on the forums whose efforts to maintain a fun and safe community are very much appreciated.

       We hope that everyone will enjoy using our forums and feel more a part of the RuneScape community.

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February 10, 2004:

       As you know we originally planned to add bank-to-bank trading to RS2, but we decided to change it because we didn't want to cause a huge bank overcrowding problem. Just imagine all the players from world-1 Varrock market, all crammed into one little bank, so they can bank-trade and you'll see the problem!

       Today we launched a new improved 'bank note' system instead. Which still takes all the tediousness out of using certs and doesn't cause horrible crowding problems.

       In RuneScape 2 when you withdraw items you can specify if you want them as an item or as a note, and it's a simple as that. So for example you can convert all the coal in your bank into 'coal notes' in one go, as you withdraw it! And when you put them back in your bank or sell them to a shop they automatically become items again. It's really very quick and easy to use

       We've called them 'notes' instead of 'certs' because they aren't quite the same. The main difference is 1 note = 1 item (not 5). So for example: 1 coal note = 1 coal. This is so you aren't restricted to only trading in multiples of 5.

       Also it is now possible to get notes for ALL tradeable non-stacking items, so for example you can get 'potion notes' and 'log notes' also.


       Today we have made many more changes and additions to Runescape 2.

We have added the following quests:

  • Treevillage

  • Scorpion Catcher

  • Digsite

  • Sheep Herder
     

       We have added the rest of the wilderness including the mage arena and the wilderness agility course.

       You can now craft cosmic runes, nature runes and chaos runes. If you can find the rare talismans to do so.

       We added some fun new features to the Seers Village party hall (balloon drop & dancing knights).

We have sped up the following aspects of game play:

  • Eating food

  • Drinking potions

  • Death animations
     

We shrunk the chat font so you can see more text at once.

       Made 'attack' a left-click option for weaker NPCs and a right-click option for stronger NPCs

       Made the chat messages above the players heads automatically try to avoid overlapping each other

Added bank notes (see today's other news post)

We have fixed the following bugs:

  • Fixed: If you dropped your fishing equipment your fishing animation would continue anyway

  • Fixed: When putting dwarf weed into a vial you were told you were adding Tarromin

  • Fixed: You could walk on the water near the observatory

  • Fixed: You couldn't open the chests in Ardougne castle

  • Fixed: The circle of stone in monks friend didn't show up in low detail mode

  • Fixed: The crafting xp quest reward for murder mystery was too high

  • Fixed: There were some none stackable coins in Varrock bank vault

  • Fixed: Once players had completed the grand tree quest they couldn't access the area under the tree

  • Fixed: You could get a negative weight bonus from boots of lightness without wearing them

  • Fixed: Various quest items were tradeable when they weren't meant to be

  • Fixed: Finishing the watch tower quest didn't work properly

  • Fixed: You could only fish when you were right next to the fishing spot

  • Fixed: The roof of the north Ardougne bank didn't line up correctly

  • Fixed: The unholy symbol of Zamorak didn't have any stats bonuses

  • Fixed: The Ardougne teleport used up 3 water runes instead of 2

  • Fixed: You could walk in mid air by going up a ladder from the wrong side in Ardougne windmill

  • Fixed: The doors under the waterfall were called waterfall_ledge_door_right and waterfall_ledge_door_left

  • Fixed: The climbing shortcut out of Yanille didn't work properly

  • Fixed: Cannons and cannonballs were untradable

  • Fixed: The agility areas were not giving enough xp

  • Fixed: The make over mage caused you to lose your beard when changing your skin color

  • Fixed: There was a copy of brother Cedric wandering the Khazard battlefield

  • Fixed: It was possible to attack fishing spots with magic

  • Fixed: Your character would only attempt to get rune essence once, but would continue the mining animation anyway

  • Fixed: If you put a cat on a table it would appear as just a head

  • Fixed: Teleporting to the rune essence from the magic guild took you back to the wizards tower

  • Fixed: You could not get out the southwest entrance of Ardougne Zoo

  • Fixed: Fishing/mining animation clipping problems

  • Fixed: Routefinding around end of bridges

  • Fixed: Bug with bank screen contents overflowing over the edge of the interface

  • Fixed: Bug with players sometimes going invisible after a reconnect

  • Fixed: Several bugs which stopped some scenery animations working properly

  • Fixed: Tower guards dropped big bones

  • Fixed: Monks friend quest did not go green when completed

  • Fixed: You could get 200 worms at once when pick pocketing gnomes

  • Fixed: With many agility pipes, you were told were already being used whenever you tried to go through them.

  • Fixed: Your character would only attempt to get shark or lobster once, but would continue the fishing animation anyway

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February 4, 2004:

       This morning, while pursuing our usual website duties, we discovered that during the night somebody had burnt a large hole in our office wall, and left behind an envelope with an unusual odor and some faintly disturbing stains across it.

       As we cautiously opened the envelope, trying not to think about what the smell reminded us of, we discovered that this was the way Zamorak had chosen to inform us that he had taken it upon himself to answer some more of your letters.

       You can see what he has to say for himself in Letters 18, while we try and patch up what used to be our office wall.

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February 3, 2004:

       Microsoft has released a new critical Windows update called 'Cumulative Security Update for Internet Explorer 6 Service Pack 1'. This fixes a very important security hole with Internet-Explorer which could be exploited by scammers to create convincing scam websites, that appear to be runescape.com but actually steal your password.

       It is therefore very important that everyone makes it a priority to download this Windows update. We would recommend you go to www.windowsupdate.com and click the 'Scan for updates' link. You can then find the update within the 'critical updates and service packs' section.

       We would also highly recommend that you ensure you have downloaded and installed ALL of the critical updates for Windows as they all fix very important security flaws with the Windows operating system.

Thanks,
RuneScape Customer Support.

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February 2, 2004:

Today we fixed the following bugs:

  • Fixed: asking how you are doing in the archery competition when you are on zero points crashed this game
  • Fixed: If players shot archery targets from the wrong spot they could shoot the target indefinitely
  • Fixed: Protect from missiles didn't work on some ranged NPCs
  • Fixed: Equipped throwing axes appeared to float next to characters when they were walking
  • Fixed: Shrimps and Sardines caught on the trawler - were already cooked
  • Fixed: Sometimes the loading progress bar went backwards
  • Fixed: Trading was a left click option on players
  • Fixed: The level requirements on the monkey bars were wrong
  • Fixed: The legends guild guards misinformed you about quests you needed to complete
  • Fixed: You could swim around on land when teleporting from the sunk trawler to Lumbridge
  • Fixed: Zamorak robe bottoms are examinable as Zamorak robe bottoms
  • Fixed: Some fences to the south of Ardougne had a climb option which did nothing
  • Fixed: The fishing competition became uncompletable on some servers
  • Fixed: You could sometimes walk through walls to get into the Hero's Guild
  • Fixed: NPCs would leave combat to tell another player to stop stealing from a stall
  • Fixed: The necromancer's summoned zombies weren't attacking players
  • Fixed: Trading with a player when your inventory was too full caused objects to fall on the ground

Today we have done a huge update for Runescape 2

Many newly converted areas including:

  • Ardougne

  • Yanille

  • Tree gnome stronghold

  • Ogre country

  • The Khazard Battlefield

  • More jungle areas

  • The rest of the desert

  • The barbarian outpost (now moved to north of the waterfall)

  • The northeast of the wilderness

  • The Fishing guild

  • Yanille Dungeon

  • Gnome Ball

Many newly converted quests:

  • Biohazard

  • Clock tower

  • Dwarf cannon

  • Fight arena

  • Grand Tree

  • Hazeel Cult

  • Holy Grail

  • Jungle potion

  • Monks friend

  • Observatory

  • Plague city

  • Temple of Ikov

  • Tourist trap

  • Watchtower

  • Waterfall quest

       Many animations, no longer cause unnecessary additional delays in game play. In 1 or 2 cases we have even removed an animation entirely. Things which we have speeded up with this update include:

  • Picking objects up

  • Dropping object

  • Using spinning wheels

  • Cooking on fires and ranges

  • Grain picking

  • Potato Picking

  • Glass making

  • Pottery

  • Smelting

  • Bone Burying

  • Opening cupboards and chests

  • Chest thieving

  • Ladder and stairs climbing

       None of the above no longer take any more time than in Runescape 1.
       We will be continue to be making adjustments on various aspects of the game such as the above. Our intention is certainly not to make the game slower.
       We are continuing to add sounds to many aspects of the game.
       We have fixed a number of bugs which we shall detail shortly in another news item.


       Last week, we launched a new password recovery system on our website. However we have discovered that it was being TOO strict about returning passwords. We obviously wanted to be sure passwords only went to the right people, but we went a bit far and made it harder than intended.

       We have now fixed this problem. So the password recovery system is now about the same strictness as it was before we updated it.

       Therefore if you have recently used our new Password Recovery System (i.e. in the last week) and have had your request denied, then you may wish to try again and submit another password support request. Hopefully this time you will be able to get your password back.

       Note this only affects RECENT queries, there is no need to resend password requests from over a week ago!

Thanks,
The Jagex Webdev Team


       A number of players have pointed out a potential problem with our original plan of duplicating everyone's save-games to both RS1 and RS2.

       The problem is this idea effectively duplicates all the items in the game, and gives people a whole extra set of items. Say someone decides to keep playing RS2, and knows they are never going to play RS1 again, then that player then has a whole set of items in RS1 they don't want or need. They are likely to try to sell these 'spare' items or try to swap them for RS2 items, or just give them away. All these extra items being disposed of will cause complete havoc with the RuneScape economy!

       Another problem is that by having a cut-off point after which the account is copied, many players feel they have a 'time-limit' in which to gain as much as possible before the copy, and that after the copy it will be twice as hard to advance in both games at once as it was before it. This is clearly also a problem.

       Many players have suggested that we just keep RS1 and RS2 linked, so that item/stat changes in one game also affect the other. However this unfortunately has even more problems.

       Some things are inevitably going to be slightly easier to advance in RS1 and others slightly easier to advance in RS2. We will never be able to balance it EXACTLY. So if we share the stats between the games many players will continually switch between the games depending on what they are doing at the time. If everyone feels compelled to play both games together like this, then it is like it is just one game where the graphics vary depending on what you are doing! The whole argument for keeping RS1 was that it is a different game, and so shouldn't be scrapped. If we join them together into one giant game, it makes a nonsense of the whole reason for keeping RS1. Also another problem with joining them together is that as we develop RS2 further we will be forever restricted with how we can improve RS2 since we will be forced to try to keep it compatible with RS1. This sounds truly horrible!

So here is what we are planning on doing instead:

  1.        When we launch RS2 the beta-accounts will still be scrapped, these were only for testing as we said all along.

  2.        Players profiles will NOT be copied, instead players will be given the choice of moving their profile to either RS1 *OR* RS2. So for instance players with a pure and a non-pure might decide to leave their pure on RS1 whilst moving their main account to RS2. We know some players will change their mind and want to move back and forth a bit. So for a 1 month period you will be able to move your profile between the 2 games, but no more than once every 3 days. After that everyone should have a good idea which they want to keep their account on, and no more moving will be allowed to stop RS1 from holding our new game back.

  3.        Since runes have a different value in RS2 compared to RS1, moving the profile will multiply/divide the number of runes in a stack to keep the overall value consistent, and stop players bringing loads of runecrafted runes into RS1.

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